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Sound Driver Possibility And TRYING TO WRITE PNG LOADER :)

Posted: Sat Dec 21, 2013 12:43 pm
by doga-1494
How to enable sound and sound drivers ?
Also how can we play mp3 sound ??
Somebody implemented anything about that ??
If not,
What procedures we should follow ??
I guess its too complicated..
Also What about png image files ??

[STRIKE]Also im writing calculator app right now :p :)
Hope i can complete that :D
[/STRIKE] Forget that.. Its Already written...

EDIT : DOH http://wiki.osdev.org/Intel_High_Definition_Audio
after reading that pdf i lost my brain lol :: http://www.intel.co.uk/content/www/us/e ... ation.html

Almost all new pc's has Intel HDA probably . I need to learn about all different cpu s and sound drivers

i hope we dont need to do all things in intel's page... :violin: :ugeek:

Re: Sound Driver Possibility And PNG Images ??

Posted: Sun Dec 22, 2013 10:17 pm
by doga-1494
I have used some basic stuff from kernelloaderclass

and i created kernelimagepng.c library and linked in makefile but,
// HOW TO DETECT AND SEE IF THAT CODE WORKING ???
// HOW TO LOAD A PNG FILE AND TEST DETECTION :D ?

and i couldnt add exact png's identifier .. :(
#define PNG_MAGIC1 0x474E5089 // 89PNG

how to add PNG_MAGIC1 into --> // if (!strncmp(dataPtr, HERE , 2(should be 4 probably because we are looking for first 4 characters)))


if try like this // if (!strncmp(dataPtr, PNG_MAGIC1, 4))
Kernel goes away from the world :D it doesnt boot .and shows lots of error

or it should be something like this ?? \x47 \x4E \x50 \x89 instead of PNG_MAGIC1

Code: Select all

//
//  GhostNet based on Visopsys 
//  Copyright (C) 2013-2014 Doga Ozkaracaabatlioglu	
// 
//
//  kernelImagePng.c
//

// This file contains code for loading, saving, and converting images
// in the "Portable Network Graphics" (.png) format, commonly used in
// almost all systems

#include "kernelImagePng.h"
#include "kernelError.h"
#include "kernelFile.h"
#include "kernelGraphic.h"
#include "kernelImage.h"
#include "kernelLoader.h"
#include "kernelMalloc.h"
#include "kernelMemory.h"
#include "kernelMisc.h"
#include <stdio.h>
#include <string.h>



static int detect(const char *fileName, void *dataPtr, unsigned size,
		     loaderFileClass *class)
{

  // Check params
  if ((fileName == NULL) || (dataPtr == NULL) || (class == NULL))
    return (0);

  // Must be binary, and have the signature '0x89504E47 0x0D0A1A0A' at the
  // beginning

  #define PNG_MAGIC1 0x474E5089
  #define PNG_MAGIC2 0x0A1A0A0D

  unsigned *sig = dataPtr;

  // Make sure there's enough data here for our detection
  if (size < sizeof(PNG_MAGIC1))
    return (0);
  
// Binary Detection 

// Cancelled

 // This function returns 1 and fills the fileClass structure if the data
  // points to an PNG file.




  // See whether this file claims to be a bitmap file
//  if (!strncmp(dataPtr, "BM", 2))
 //   {


 //     return (1);
//    }
//  else
//    return (0);


char welcomeMessage[512];
  if (!strncmp(dataPtr, ".PNG", 4))
    {
      sprintf(class->className, "%s %s", FILECLASS_NAME_PNG,
	      FILECLASS_NAME_IMAGE);
      class->class = (LOADERFILECLASS_BIN | LOADERFILECLASS_IMAGE);
	// kernelTextPrintLine("%s\nPNG file is this", welcomeMessage); //doesnt work :( we cant print text in system log
// HOW TO DETECT AND SEE IF THAT CODE WORKING ???
// HOW TO LOAD A PNG FILE AND TEST ??
      return (1);
    }
  else
    return (0);

//when we use jpg
 // We will say this is a JPG file.
 // sprintf(class->className, "%s %s", FILECLASS_NAME_JPG, FILECLASS_NAME_IMAGE);
 // class->class = (LOADERFILECLASS_BIN | LOADERFILECLASS_IMAGE);
 // return (1);
}


// PNG images.	
kernelFileClass pngFileClass = {
  FILECLASS_NAME_PNG,
  &detect,
  { }
};





/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
//
// Below here, the functions are exported for external use
//
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////

kernelFileClass *kernelFileClassPng(void)
{
  // The loader will call this function so that we can return a structure
  // for managing PNG images

  static int filled = 0;

  if (!filled)
    {
   //   pngFileClass.image.load = &load;
  //    pngFileClass.image.save = &save;
      filled = 1;
    }

  return (&pngFileClass);
}



Re: Sound Driver Possibility And TRYING TO WRITE PNG LOADER

Posted: Mon Dec 23, 2013 7:01 pm
by doga-1494
Maybe we can use libpng ?
http://www.libpng.org/pub/png/book/chapter13.html

i dont know.. it looks like PNG file reading much complicated than jpg and bmp...
http://en.wikipedia.org/wiki/Portable_Network_Graphics

we need to read chunks in pngloader