Console text editor for Visopsys
Posted: Mon Nov 09, 2015 7:44 am
This is something I've been working on, on and off, for a while.
It's a text editor for the Visopsys console, called TEdit.
I'm sorry but I'm not at home currently so there are no screenshots.. but it's completely functional.
Source code is here: http://unhaut.x10host.com/tedit.c
The only real issue the editor has is that drawing can be a bit slow.. it can surely be improved with a bit of work!
Also I'd want to suggest to implement a way to get scancodes directly in the console, without using the ASCII values, which are running out, and are completely unimplemented for some keys (like Insert). Something like we have for keypress events in graphics mode.
It's a text editor for the Visopsys console, called TEdit.
I'm sorry but I'm not at home currently so there are no screenshots.. but it's completely functional.
Source code is here: http://unhaut.x10host.com/tedit.c
The only real issue the editor has is that drawing can be a bit slow.. it can surely be improved with a bit of work!
Also I'd want to suggest to implement a way to get scancodes directly in the console, without using the ASCII values, which are running out, and are completely unimplemented for some keys (like Insert). Something like we have for keypress events in graphics mode.