Here i`m again I see implemented in the form of icons ico files and bmp. Yet I see that is not yet supported ico transparency channel , and numbering icons .
Example . Yesterday decided to make a package with icons BeOS, and turned to my regret that I can not see the transparency of these icons, and uses the small icon of a possible 8 sizes embedded in the file ico.
If this functionality is implemented we will be able to use different icons and get rid of the icons in bmp. And their size will be determined not by the size of the picture and even what the picture to be displayed at a given scale . A scale will set by GUI parameter.
Sorry muddled explanation.
Icons
Re: Icons
Hi Liss,
Yes, there's some basic support for the .ico format, but it's probably not sophisticated enough to handle multiple icons in a file.
At the moment, I use the pure green colour (00FF00) as the transparency colour. Again, not very sophisticated. It was a long time ago. If you feel like improving that code, I'm sure we'd all appreciate it!
Yes, there's some basic support for the .ico format, but it's probably not sophisticated enough to handle multiple icons in a file.
At the moment, I use the pure green colour (00FF00) as the transparency colour. Again, not very sophisticated. It was a long time ago. If you feel like improving that code, I'm sure we'd all appreciate it!
Re: Icons
ap0r - i`m don`t understand math at school. I don`t have analythic abilities. In result i don`t understand Programm languages. i had start learn pascal, java, VB. All that i can, simple progmas on DarkBasic and Blitz3D. If community can make Blitz3D compiler, (AFAIK it source close) i`ll happy to write games for Visopsys
Re: Icons
Well... if it's closed source then it will probably be very hard to doLiss wrote:ap0r - i`m don`t understand math at school. I don`t have analythic abilities. In result i don`t understand Programm languages. i had start learn pascal, java, VB. All that i can, simple progmas on DarkBasic and Blitz3D. If community can make Blitz3D compiler, (AFAIK it source close) i`ll happy to write games for Visopsys
On the other hand, things will surelly start rolling faster when someone manages to port a c compiler into Visopsys! I looked into doing it myself and it is waaaaaaay beyond my current level of expertise!